

In this guide we'll go over the process of setting up the material as well as a scene to view it.

Related content: How do you make procedural wood texture in Blender If you are interested in creating a procedural wooden texture you can also take a look at this article. Set the Normal Color space to Non - Color.Connect Color > Base Color Principled BSDF, Roughness > Roughness Principled BSDF, Normal > Color Normal Map > Normal Principled BSDF.Set the image texture nodes to their respective texture.In Blender go to the Shading Workspace and add a image texture node for the Color, Roughness and Normal.Now you have a stl with your displacement.In short, these are the steps we can take to create a wooden floor material.Check Selection Only and Apply Modifiers.If the displacement is wrong you can change the direction to RGB to XYZ but this shouldn't be the case if your images are in non-color format. Change Displace Modifier Coordinates to UV and Decrease the Strength.Deselect Half Float Precision and go back to Modifiers panel.Give it also a Displace modifier and press New. If this is not enough you can always add More. Give your plane a Subdivision Surface modifier with Level 5 or 6.File Format OpenEXR and Color Depth Float (Full).

